─ ⊹ ⊱ Projects ⊰ ⊹ ─
Projects are a collection of interdisciplinary work that extends beyond my photography and illustration practice. Here you'll find works that reflect my curiosity for exploring new disciplines, cultures, and creative processes while continuously expanding my practice.
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✩ 2025
Port to Port: From Baltimore to Buenos Aires
This three-week travel intensive explored the cultural, historical, and artistic landscape of Buenos Aires, Argentina, using the city as both a classroom and a source of creative inspiration. Through immersive fieldwork, I investigated how the city's architecture, public spaces, history, and everyday life shape its visual identity.
The program included visits to museums, galleries, and cultural landmarks, meetings with local artists, and opportunities to learn about Argentine history and contemporary art practices. Throughout the trip, I documented my observations through photography, sketching, and collecting prints and brochures inspired by the city's vibrant neighborhoods and rich cultural heritage.
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✩ 2023
MICA London Summer Intensive
This study abroad program immersed students in London's rich artistic and cultural landscape, using the city itself as a source of inspiration for creative practice. Throughout the course, I documented my experiences through observational drawing, journaling, and sketchbook studies, which became the foundation for a series of illustration projects. By combining travel, research, and hands-on studio work, the experience strengthened my observational skills, visual storytelling, and ability to draw inspiration from architecture, history, and everyday life.
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✩ 2023
MICA First Year Fellows
The First Year Fellows in Creative Entrepreneurship is a year-long program at the Maryland Institute College of Art (MICA) that introduces first-year students to the entrepreneurial side of art and design by combining studio practice with business and financial planning.
As part of the program, I participated in the Fundraising Project, where students were given a fixed budget to develop a unique brand, design a product line, and manage the production process. The products were then marketed and sold at a public fundraising fair, with all proceeds donated to charity. This project provided hands-on experience in branding, product design, budgeting, pricing, and entrepreneurship while demonstrating how creative practice can contribute to meaningful social impact.
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✩ 2020
ST Engineering
As part of this project, I collaborated on the development of immersive training applications for engineers working with transmission networks. The project consisted of two components: a Virtual Reality (VR) training simulation focused on troubleshooting transmission network issues, and an Augmented Reality (AR) application designed to guide engineers through the operation of the MTS5800, a handheld device used for transmission network testing.
My primary responsibility was creating the 3D assets required for both applications. I modeled and textured equipment, tools, and environmental objects to ensure they were optimized for real-time performance while maintaining visual accuracy. My teammate focused on implementing the interactive training scenarios and programming the application logic in Unity.
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✩ 2019
The Republic of Singapore Navy
Developed as part of a collaborative major project, this VR training simulation was created for the Republic of Singapore Navy to provide medical personnel with an immersive emergency response training experience aboard a naval vessel. The simulation allows trainees to practice medical assessment and decision-making in a realistic shipboard environment using virtual reality.
Working in a multidisciplinary team, the project was divided into three specialized groups. My team was responsible for designing, modeling, and animating the casualty characters, while the other teams developed the ship environment and programmed the interactive experience in Unity. The final deliverable was a desktop-based VR application designed for the HTC Vive, offering an engaging and realistic training simulation for emergency medical scenarios at sea.
Each character was built in Character Creator, where I customized facial features, body proportions, and height to create distinct models. Skin and injury textures were edited in Adobe Photoshop before being reapplied to the characters. The completed models were then transferred to DAZ3D to add and weight clothing before being brought back into Character Creator and animated in iClone.
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